ObjectCache
        
        Object Hierarchy:
        
      
        Description:
        public abstract class ObjectCache<
T> : 
Object
         
        
          A generic abstract cache for sets of objects. This can be used by subclasses to implement caching of homogeneous sets of objects. 
            Subclasses simply have to implement serialisation and deserialisation of the objects to and from GLib.Variants.
          It's intended that this class be used for providing caching layers for 
              PersonaStores, for example.
          Since:
          0.6.0
         
        Namespace: Folks
        Package: folks
        Content:
        Properties:
        
        Creation methods:
        
        Methods:
        
          - protected abstract 
VariantType? get_serialised_object_type (uint8 object_version)
            
            Get the GLib.VariantType of the serialised form of an 
                object stored in this cache.
            
 
          - protected abstract 
uint8 get_serialised_object_version ()
            
            Get the version of the variant type returned by 
                ObjectCache.get_serialised_object_type. This 
                must be incremented every time the variant type changes so that old cache files aren't misinterpreted.
              
          - protected abstract 
Variant serialise_object (T object)
            
             
          - protected abstract T deserialise_object (
Variant variant, uint8 object_version)
            
             
          - public async 
Set<T>? load_objects (Cancellable? cancellable = null)
            
            Load a set of objects from the cache and return them as a new set. If 
                the cache file doesn't exist, `null` will be returned. An empty set will be returned if the cache file existed but was empty (i.e. was
                stored with an empty set originally).
            
 
          - public async void store_objects (
Set<T> objects, Cancellable? cancellable = null)
            
            Store a set of objects to the cache file, overwriting any existing set
                of objects in the cache, or creating the cache file from scratch if it didn't previously exist.
            
 
          - public async void clear_cache ()
            
            
Clear this cache object, deleting its backing file.